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For now, I just want to put down some ideas and a general idea of the campaign… including that amazingly unartistic sketch of the setting’s cosmology. Continue reading
I mentioned in an earlier post that I’ll be a player (for the first time in a decade!) in a B/X campaign starting in a week or two. Although I (really, really) look forward to being on the other side … Continue reading
At the center of the Five Duchies is the sprawling metropolis of Tarsus, home to nearly ninety-thousand souls. An ancient city that predates even the Imperium itself, the city-state is now the most powerful on the eastern coast.
The screen was just barely finished in time for Saturday night’s session, but it produced the desired effect. The towers, when used for appropriately climactic rolls, produced the desired effect: tension and buy-in. The tables gave a solid foundation for … Continue reading
As shown in our campaign map, the lands to the west of the Skyspine Mountains are referred to as the “Hordelands,” divided into north and south relative to the Silk Roads.
This map was made with the same techniques discussed in our earlier post, and zooms in on the northernmost region of the Free Cities. This time we add in some color an a few civilization icons: walled cities, holdfasts, roads, … Continue reading
Our walls are done and its time for the tricky part: our dice-roller towers. The basic structure consists of four walls of foamboard, 11″ tall and 4″ wide. Two of the panels form the back of each tower. To these, … Continue reading